Add wandering sprites back to map via map objects

This commit is contained in:
2014-06-13 02:20:02 -07:00
parent 7f930dfc33
commit 8782663f45

View File

@@ -738,11 +738,21 @@ var AISprite = function(game, x, y, key, frame) {
}
this.update_new_values = function() {
this.loadTexture(this.sprite_name, 0);
setSpriteMovement(this, false, 'down');
this.animations.destroy();
this.bubble = null;
this.clearWordBubble();
this.state = STATE_UNAWARE;
this.loadTexture(this.sprite_name, 0);
addAnimation(this, 'bipedwalkleft');
addAnimation(this, 'bipedwalkright');
addAnimation(this, 'bipedwalkup');
addAnimation(this, 'bipedwalkdown');
addAnimation(this, 'bipedrunleft');
addAnimation(this, 'bipedrunright');
addAnimation(this, 'bipedrunup');
addAnimation(this, 'bipedrundown');
setSpriteMovement(this, false, 'down');
}
var spritenames_by_type = [
@@ -763,14 +773,6 @@ var AISprite = function(game, x, y, key, frame) {
this.sprite_name = "townsfolk-male-1";
this.sprite_group = "townsfolk-male";
addAnimation(this, 'bipedwalkleft');
addAnimation(this, 'bipedwalkright');
addAnimation(this, 'bipedwalkup');
addAnimation(this, 'bipedwalkdown');
addAnimation(this, 'bipedrunleft');
addAnimation(this, 'bipedrunright');
addAnimation(this, 'bipedrunup');
addAnimation(this, 'bipedrundown');
this.update_new_values();
}