Go back to text wordbubbles
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@@ -638,24 +638,22 @@ var AISprite = function(game, x, y, key, frame) {
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switch ( game.rnd.integerInRange(0, 4) ) {
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case 0: {
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setSpriteMovement(this, running, 'up');
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setSpriteMovement(this.bubble_sprite, running, 'up');
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break;
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}
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case 1: {
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setSpriteMovement(this, running, 'down');
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setSpriteMovement(this.bubble_sprite, running, 'down');
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break;
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}
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case 2: {
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setSpriteMovement(this, running, 'left');
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setSpriteMovement(this.bubble_sprite, running, 'left');
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break;
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}
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case 3: {
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setSpriteMovement(this, running, 'right');
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setSpriteMovement(this.bubble_sprite, running, 'right');
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}
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}
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if ( this.bubble_sprite )
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this.bubble_sprite.velocity = this.velocity;
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}
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this.update_new_values = function() {
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