Bug in implementation of #35, failed to skip ourselves
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@@ -347,7 +347,7 @@ var AISprite = function(game, x, y, key, frame) {
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var aiSprites = game.state.states.game.aiSprites;
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var hasBeenReset = false;
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aiSprites.forEach(function(spr) {
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if ( hasBeenReset == true )
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if ( hasBeenReset == true || spr == this)
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return;
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if ( game.physics.arcade.overlap(spr, this) ) {
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var last = this.path[this.path.length - 1];
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