Turned dynamic lights back on
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@@ -541,11 +541,11 @@ GameState.prototype.create = function()
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// Create the lights
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// Create the lights
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this.staticLights = game.add.group();
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this.staticLights = game.add.group();
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for (i = 0; i < 20 ; i++ ) {
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for (i = 0; i < 50 ; i++ ) {
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this.staticLights.add(
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this.staticLights.add(
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new Light(game,
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new Light(game,
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game.rnd.integerInRange(0, game.width),
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game.rnd.integerInRange(0, game.world.width),
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game.rnd.integerInRange(0, game.height),
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game.rnd.integerInRange(0, game.world.height),
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game.rnd.integerInRange(0, 128),
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game.rnd.integerInRange(0, 128),
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game.rnd.realInRange(0.0, 1.0),
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game.rnd.realInRange(0.0, 1.0),
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[
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[
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