Refactoring

This commit is contained in:
Andrew Kesterson
2014-06-11 10:06:58 -07:00
parent 28ae5c4daf
commit 95071cf135

View File

@@ -309,13 +309,13 @@ GameState.prototype.check_input = function()
runningSpeed = {true: 150, false: 75} runningSpeed = {true: 150, false: 75}
if ( controls.up.isDown) { if ( controls.up.isDown) {
setSpriteMovement(player, controls.up.shiftKey, 'up'); this.setSpriteMovement(player, controls.up.shiftKey, 'up');
} else if ( controls.down.isDown ) { } else if ( controls.down.isDown ) {
setSpriteMovement(player, controls.up.shiftKey, 'down'); this.setSpriteMovement(player, controls.up.shiftKey, 'down');
} else if ( controls.left.isDown ) { } else if ( controls.left.isDown ) {
setSpriteMovement(player, controls.up.shiftKey, 'left'); this.setSpriteMovement(player, controls.up.shiftKey, 'left');
} else if ( controls.right.isDown ) { } else if ( controls.right.isDown ) {
setSpriteMovement(player, controls.up.shiftKey, 'right'); this.setSpriteMovement(player, controls.up.shiftKey, 'right');
} else { } else {
player.animations.stop(null, true); player.animations.stop(null, true);
} }