Refactoring
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@@ -309,13 +309,13 @@ GameState.prototype.check_input = function()
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runningSpeed = {true: 150, false: 75}
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runningSpeed = {true: 150, false: 75}
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if ( controls.up.isDown) {
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if ( controls.up.isDown) {
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setSpriteMovement(player, controls.up.shiftKey, 'up');
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this.setSpriteMovement(player, controls.up.shiftKey, 'up');
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} else if ( controls.down.isDown ) {
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} else if ( controls.down.isDown ) {
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setSpriteMovement(player, controls.up.shiftKey, 'down');
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this.setSpriteMovement(player, controls.up.shiftKey, 'down');
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} else if ( controls.left.isDown ) {
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} else if ( controls.left.isDown ) {
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setSpriteMovement(player, controls.up.shiftKey, 'left');
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this.setSpriteMovement(player, controls.up.shiftKey, 'left');
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} else if ( controls.right.isDown ) {
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} else if ( controls.right.isDown ) {
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setSpriteMovement(player, controls.up.shiftKey, 'right');
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this.setSpriteMovement(player, controls.up.shiftKey, 'right');
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} else {
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} else {
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player.animations.stop(null, true);
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player.animations.stop(null, true);
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}
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}
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