Making AI able to 'see' the player
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@@ -588,7 +588,7 @@ EffectSprite.prototype = Object.create(Phaser.Sprite.prototype);
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EffectSprite.prototype.constructor = EffectSprite;
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var AISprite = function(game, x, y, key, frame) {
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this.canSeeSprite = function(spr, debug=false) {
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this.canSeeSprite = function(spr, debug) {
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var xd = (spr.x - this.x);
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if ( xd < 0 )
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xd = -(xd);
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