Guards don't contact the player anymore and people continue chasing the guards
This commit is contained in:
@@ -332,7 +332,7 @@ var AISprite = function(game, x, y, key, frame) {
|
||||
}
|
||||
}
|
||||
|
||||
this.chasetarget = function(target, alertedState, movingstate, visual, maxsteps)
|
||||
this.chasetarget = function(target, alertedState, movingstate, visual, maxsteps, useNearestWalkable)
|
||||
{
|
||||
alertedState = (typeof alertedState == undefined ? STATE_ALERTED : alertedState);
|
||||
visual = (typeof visual == undefined ? false : visual);
|
||||
@@ -344,7 +344,7 @@ var AISprite = function(game, x, y, key, frame) {
|
||||
this.path_tween_stop();
|
||||
if ( (visual == false) || (this.canSeeSprite(target, false) == true )) {
|
||||
this.setAwarenessEffect(alertedState);
|
||||
this.path_set(target, true, maxsteps);
|
||||
this.path_set(target, true, maxsteps, useNearestWalkable);
|
||||
this.path_tween_start(movingstate);
|
||||
} else {
|
||||
if ( this.rotation_timer == null ) {
|
||||
@@ -354,7 +354,7 @@ var AISprite = function(game, x, y, key, frame) {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if ( this.path_set(target, this.blocked(true), maxsteps) == true ) {
|
||||
if ( this.path_set(target, this.blocked(true), maxsteps, useNearestWalkable) == true ) {
|
||||
if ( (visual == false) || (this.canSeeSprite(target, false) == false )) {
|
||||
this.path_purge();
|
||||
this.path_tween_stop();
|
||||
|
||||
Reference in New Issue
Block a user