Add a preloader bar
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@@ -1374,11 +1374,13 @@ Boot.prototype = Object.create(Phaser.State.prototype);
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Boot.preload = function()
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Boot.preload = function()
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{
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{
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console.log("Boot.preload");
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game.load.image('preloader', 'gfx/ui/preloader.png');
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game.load.image('preloader', 'gfx/ui/preloader.png');
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};
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};
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Boot.create = function()
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Boot.create = function()
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{
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{
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console.log("Boot.create");
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this.input.maxPointers = 1;
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this.input.maxPointers = 1;
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this.stage.disableVisibilityChange = true;
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this.stage.disableVisibilityChange = true;
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this.stage.scale.pageAlignHoritzontally = true;
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this.stage.scale.pageAlignHoritzontally = true;
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@@ -1391,6 +1393,7 @@ Preloader.prototype = Object.create(Phaser.State.prototype);
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Preloader.prototype.preload = function()
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Preloader.prototype.preload = function()
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{
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{
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console.log("Preloader.preload");
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this.preloadBar = game.add.sprite(0, 0, 'preloader');
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this.preloadBar = game.add.sprite(0, 0, 'preloader');
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this.preloadBar.anchor.setTo(0.5, 0.5);
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this.preloadBar.anchor.setTo(0.5, 0.5);
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this.preloadBar.x = game.camera.x + (game.camera.width / 2);
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this.preloadBar.x = game.camera.x + (game.camera.width / 2);
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@@ -1423,7 +1426,7 @@ Preloader.prototype.preload = function()
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Preloader.prototype.create = function()
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Preloader.prototype.create = function()
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{
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{
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console.log("Preloader.create");
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function goalready() {
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function goalready() {
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this.preloadBar.destroy();
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this.preloadBar.destroy();
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game.state.start('game', true, false);
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game.state.start('game', true, false);
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