Reworking the junkmap

This commit is contained in:
2014-06-12 21:59:31 -07:00
parent 0d60db11f5
commit 9ae067590b

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@@ -787,7 +787,7 @@ GameState.prototype.create = function()
for (var ln in moonlightSettings['map']['layers']) {
lp = moonlightSettings['map']['layers'][ln];
layer = map.createLayer(ln);
map.setCollisionbetween(
map.setCollisionBetween(
lp['collisionBetween'][0],
lp['collisionBetween'][1],
lp['collides']