Reworking the junkmap
This commit is contained in:
@@ -787,7 +787,7 @@ GameState.prototype.create = function()
|
||||
for (var ln in moonlightSettings['map']['layers']) {
|
||||
lp = moonlightSettings['map']['layers'][ln];
|
||||
layer = map.createLayer(ln);
|
||||
map.setCollisionbetween(
|
||||
map.setCollisionBetween(
|
||||
lp['collisionBetween'][0],
|
||||
lp['collisionBetween'][1],
|
||||
lp['collides']
|
||||
|
||||
Reference in New Issue
Block a user