Reworking the junkmap
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@@ -787,7 +787,7 @@ GameState.prototype.create = function()
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for (var ln in moonlightSettings['map']['layers']) {
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for (var ln in moonlightSettings['map']['layers']) {
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lp = moonlightSettings['map']['layers'][ln];
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lp = moonlightSettings['map']['layers'][ln];
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layer = map.createLayer(ln);
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layer = map.createLayer(ln);
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map.setCollisionbetween(
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map.setCollisionBetween(
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lp['collisionBetween'][0],
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lp['collisionBetween'][0],
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lp['collisionBetween'][1],
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lp['collisionBetween'][1],
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lp['collides']
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lp['collides']
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