Add positional sounds from the tilemap
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@@ -109,6 +109,7 @@ SoundSprite.prototype.update_new_values = function() {
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SoundSprite.prototype.adjust_relative_to = function(spr) {
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SoundSprite.prototype.adjust_relative_to = function(spr) {
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if ( this.sound_alwaysplay == false ) {
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if ( this.sound_alwaysplay == false ) {
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if ( ! this.inCamera ) {
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if ( ! this.inCamera ) {
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console.log("Sound is not on camera");
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// don't turn it off, let it continue at zero volume
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// don't turn it off, let it continue at zero volume
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// for more realistic effect whe the player returns
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// for more realistic effect whe the player returns
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this.sound.volume = 0.0;
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this.sound.volume = 0.0;
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