Making townsfolk report you to a guard

This commit is contained in:
2014-06-19 19:26:36 -07:00
parent 5c6a541350
commit a02b14406e

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@@ -1073,7 +1073,7 @@ var AISprite = function(game, x, y, key, frame) {
if ( (this.path.length < 1) || this.path_index >= this.path.length) { if ( (this.path.length < 1) || this.path_index >= this.path.length) {
for ( var i = 0 ; i < aiSprites.length; i++ ) { for ( var i = 0 ; i < aiSprites.length; i++ ) {
console.log("Checking out aiSprite[" + i + "]"); console.log("Checking out aiSprite[" + i + "]");
spr = aiSprites[i]; spr = aiSprites.getChildAt(i);
if ( spr.sprite_group !== "townsfolk-guard" ) if ( spr.sprite_group !== "townsfolk-guard" )
continue; continue;
var dist = new Phaser.Line(this.x, this.y, spr.x, spr.y); var dist = new Phaser.Line(this.x, this.y, spr.x, spr.y);