Reworking the junkmap
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@@ -806,7 +806,7 @@ GameState.prototype.create = function()
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layer.resizeWorld();
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}
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player = this.add.sprite(10, 10, 'player');
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player = this.add.sprite((3 * 32), (17 * 32), 'player');
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this.physics.arcade.enable(player);
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player.body.collideWorldBounds = true;
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