Reworking the junkmap

This commit is contained in:
2014-06-12 22:27:58 -07:00
parent 1f4d74a4b4
commit a9b940ab3d

View File

@@ -806,7 +806,7 @@ GameState.prototype.create = function()
layer.resizeWorld();
}
player = this.add.sprite(10, 10, 'player');
player = this.add.sprite((3 * 32), (17 * 32), 'player');
this.physics.arcade.enable(player);
player.body.collideWorldBounds = true;