More map work

This commit is contained in:
2014-06-15 18:37:32 -07:00
parent 0a449b879f
commit b1034b34df

View File

@@ -1059,7 +1059,7 @@ GameState.prototype.create = function()
this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height); this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
// drop this lower to make the map darker // drop this lower to make the map darker
this.shadowTextureColor = 'rgb(60, 60, 60)'; this.shadowTextureColor = 'rgb(40, 40, 40)';
this.shadowSprite = game.add.image(0, 0, this.shadowTexture); this.shadowSprite = game.add.image(0, 0, this.shadowTexture);
this.shadowSprite.blendMode = Phaser.blendModes.MULTIPLY; this.shadowSprite.blendMode = Phaser.blendModes.MULTIPLY;