Reworking the junkmap

This commit is contained in:
2014-06-13 01:24:14 -07:00
parent 44a21b558b
commit b28efda560

View File

@@ -830,7 +830,6 @@ GameState.prototype.create = function()
player = this.add.sprite((3 * 32), (17 * 32), 'player');
};
if ( lp['collides'] == true ) {
layer.debug = true;
this.map_collision_layers.push(layer);
}
layer.resizeWorld();