Reworking the junkmap
This commit is contained in:
@@ -830,7 +830,6 @@ GameState.prototype.create = function()
|
||||
player = this.add.sprite((3 * 32), (17 * 32), 'player');
|
||||
};
|
||||
if ( lp['collides'] == true ) {
|
||||
layer.debug = true;
|
||||
this.map_collision_layers.push(layer);
|
||||
}
|
||||
layer.resizeWorld();
|
||||
|
||||
Reference in New Issue
Block a user