Reworking the junkmap

This commit is contained in:
2014-06-12 22:02:29 -07:00
parent 62a8ea13ab
commit b713fae614

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@@ -789,6 +789,7 @@ GameState.prototype.create = function()
this.map_collision_layers = [];
for (var ln in moonlightSettings['map']['layers']) {
console.log("Preparing layer " + ln);
lp = moonlightSettings['map']['layers'][ln];
layer = map.createLayer(ln);
map.setCollisionBetween(