Moved to graphical word bubbles
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@@ -536,11 +536,12 @@ var AISprite = function(game, x, y, spritetype) {
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}
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this.clearWordBubble = function() {
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this.bubble.destroy();
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if ( this.bubble !== null )
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this.bubble.destroy();
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this.bubble = null;
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this.enable_word_bubble = false;
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timer = game.time.create(false);
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timerev = timer.add(10000, this.enableWordBubble, this);
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timerev = timer.add(10000 + (game.rnd.integerInRange(0, 10) * 1000), this.enableWordBubble, this);
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timer.start()
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}
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@@ -635,7 +636,7 @@ var AISprite = function(game, x, y, spritetype) {
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'townsfolk-guard-1',
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'townsfolk-guard-2'
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];
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this.bubble = null;
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this.clearWordBubble();
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this.state = STATE_UNAWARE;
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Phaser.Sprite.call(this, game, x, y, spritenames_by_type[spritetype]);
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