Moved to graphical word bubbles
This commit is contained in:
@@ -536,11 +536,12 @@ var AISprite = function(game, x, y, spritetype) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
this.clearWordBubble = function() {
|
this.clearWordBubble = function() {
|
||||||
|
if ( this.bubble !== null )
|
||||||
this.bubble.destroy();
|
this.bubble.destroy();
|
||||||
this.bubble = null;
|
this.bubble = null;
|
||||||
this.enable_word_bubble = false;
|
this.enable_word_bubble = false;
|
||||||
timer = game.time.create(false);
|
timer = game.time.create(false);
|
||||||
timerev = timer.add(10000, this.enableWordBubble, this);
|
timerev = timer.add(10000 + (game.rnd.integerInRange(0, 10) * 1000), this.enableWordBubble, this);
|
||||||
timer.start()
|
timer.start()
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -635,7 +636,7 @@ var AISprite = function(game, x, y, spritetype) {
|
|||||||
'townsfolk-guard-1',
|
'townsfolk-guard-1',
|
||||||
'townsfolk-guard-2'
|
'townsfolk-guard-2'
|
||||||
];
|
];
|
||||||
this.bubble = null;
|
this.clearWordBubble();
|
||||||
|
|
||||||
this.state = STATE_UNAWARE;
|
this.state = STATE_UNAWARE;
|
||||||
Phaser.Sprite.call(this, game, x, y, spritenames_by_type[spritetype]);
|
Phaser.Sprite.call(this, game, x, y, spritenames_by_type[spritetype]);
|
||||||
|
|||||||
Reference in New Issue
Block a user