Add a preloader bar
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@@ -990,40 +990,9 @@ function addAnimation(obj, anim)
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obj.animations.add(anim, a['frames'], a['speed'], a['loop'])
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}
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GameState.prototype.preload = function()
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{
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game.load.image('preloader', 'gfx/ui/preloader.png');
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preloadBar = game.add.sprite(0, 0, 'preloader');
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console.log(preloadBar);
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preloadBar.anchor.setTo(0.5, 0.5);
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preloadBar.x = game.camera.x + (game.camera.width / 2);
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preloadBar.y = game.camera.y + (game.camera.width / 2);
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game.load.setPreloadSprite(preloadBar, 0);
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for (var k in moonlightSettings['map']['tilesets']) {
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var ts = moonlightSettings['map']['tilesets'][k];
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this.load.image(ts['name'], ts['path']);
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}
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for (var k in moonlightSettings['images']) {
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var i = moonlightSettings['images'][k];
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this.load.image(i['name'], i['path']);
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}
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for (var k in moonlightSettings['sounds']) {
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var s = moonlightSettings['sounds'][k];
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this.load.audio(s['name'], s['path']);
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}
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for (var k in moonlightSettings['spritesheets']) {
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var s = moonlightSettings['spritesheets'][k]
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game.load.spritesheet(s['name'], s['path'], s['width'], s['height'], s['frames'])
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}
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this.load.tilemap('map',
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moonlightSettings['map']['path'],
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null,
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Phaser.Tilemap.TILED_JSON);
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preloadBar.destroy();
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}
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//GameState.prototype.preload = function()
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//{
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//}
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GameState.prototype.create = function()
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{
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@@ -1394,4 +1363,76 @@ GameState.prototype.update = function()
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}
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}
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function Boot()
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{
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Phaser.State.call(game, this);
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}
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var Boot = function(game) {
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}
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Boot.prototype = Object.create(Phaser.State.prototype);
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Boot.preload = function()
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{
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game.load.image('preloader', 'gfx/ui/preloader.png');
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};
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Boot.create = function()
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{
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this.input.maxPointers = 1;
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this.stage.disableVisibilityChange = true;
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this.stage.scale.pageAlignHoritzontally = true;
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game.state.start('preloader', true, false);
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}
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var Preloader = function(game) {
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}
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Preloader.prototype = Object.create(Phaser.State.prototype);
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Preloader.prototype.preload = function()
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{
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this.preloadBar = game.add.sprite(0, 0, 'preloader');
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this.preloadBar.anchor.setTo(0.5, 0.5);
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this.preloadBar.x = game.camera.x + (game.camera.width / 2);
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this.preloadBar.y = game.camera.y + (game.camera.width / 2);
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game.load.setPreloadSprite(this.preloadBar, 0);
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for (var k in moonlightSettings['map']['tilesets']) {
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var ts = moonlightSettings['map']['tilesets'][k];
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this.load.image(ts['name'], ts['path']);
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}
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for (var k in moonlightSettings['images']) {
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var i = moonlightSettings['images'][k];
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this.load.image(i['name'], i['path']);
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}
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for (var k in moonlightSettings['sounds']) {
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var s = moonlightSettings['sounds'][k];
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this.load.audio(s['name'], s['path']);
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}
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for (var k in moonlightSettings['spritesheets']) {
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var s = moonlightSettings['spritesheets'][k]
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game.load.spritesheet(s['name'], s['path'], s['width'], s['height'], s['frames'])
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}
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this.load.tilemap('map',
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moonlightSettings['map']['path'],
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null,
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Phaser.Tilemap.TILED_JSON);
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}
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Preloader.prototype.create = function()
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{
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function goalready() {
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this.preloadBar.destroy();
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game.state.start('game', true, false);
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}
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var tween = this.add.tween(this.preloadBar).to({ alpha: 0 }, 1000, Phaser.Easing.Linear.None, true);
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tween.onComplete.add(goalready, this);
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}
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game.state.add('boot', Boot, true);
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game.state.add('preloader', Preloader, true);
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game.state.add('game', GameState, true);
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