Moved to graphical word bubbles
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@@ -572,6 +572,7 @@ var AISprite = function(game, x, y, spritetype) {
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var mylines = moonlightDialog['status'][this.sprite_group][aistate];
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var mylines = moonlightDialog['status'][this.sprite_group][aistate];
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this.bubble = game.add.Sprite(this.x, this.y, mylines[game.rnd.integerInRange(0, mylines.length)]);
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this.bubble = game.add.Sprite(this.x, this.y, mylines[game.rnd.integerInRange(0, mylines.length)]);
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game.physics.arcade.enable(this.bubble);
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timer = game.time.create(false);
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timer = game.time.create(false);
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timerev = timer.add(5000, this.clearWordBubble, this);
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timerev = timer.add(5000, this.clearWordBubble, this);
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@@ -591,8 +592,8 @@ var AISprite = function(game, x, y, spritetype) {
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this.setWordBubble();
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this.setWordBubble();
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}
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}
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this.bubble.x = this.x - (this.bubble.width);
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this.bubble.x = this.x - (this.bubble.body.width);
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this.bubble.y = this.y - (this.bubble.height);
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this.bubble.y = this.y - (this.bubble.body.height);
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switch ( game.rnd.integerInRange(0, 4) ) {
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switch ( game.rnd.integerInRange(0, 4) ) {
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case 0: {
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case 0: {
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setSpriteMovement(this, running, 'up');
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setSpriteMovement(this, running, 'up');
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