Light meter
This commit is contained in:
@@ -1101,10 +1101,10 @@ GameState.prototype.update = function()
|
|||||||
this.check_input();
|
this.check_input();
|
||||||
|
|
||||||
lightcheck = [
|
lightcheck = [
|
||||||
this.shadowTexture.getRGB(player.x, player.y),
|
this.shadowTexture.getPixelRGB(player.x, player.y),
|
||||||
this.shadowTexture.getRGB(player.x + 32, player.y),
|
this.shadowTexture.getPixelRGB(player.x + 32, player.y),
|
||||||
this.shadowTexture.getRGB(player.x + 32, player.y + 32),
|
this.shadowTexture.getPixelRGB(player.x + 32, player.y + 32),
|
||||||
this.shadowTexture.getRGB(player.x, player.y + 32)
|
this.shadowTexture.getPixelRGB(player.x, player.y + 32)
|
||||||
];
|
];
|
||||||
|
|
||||||
console.log(lightcheck);
|
console.log(lightcheck);
|
||||||
|
|||||||
Reference in New Issue
Block a user