Reworking the junkmap
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@@ -800,7 +800,6 @@ GameState.prototype.create = function()
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ln
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ln
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);
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);
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if ( lp['collides'] == true ) {
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if ( lp['collides'] == true ) {
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console.log("Layer " + ln + " collides, saving it for later...");
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this.map_collision_layers.push(layer);
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this.map_collision_layers.push(layer);
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}
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}
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layer.resizeWorld();
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layer.resizeWorld();
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@@ -978,7 +977,6 @@ GameState.prototype.update = function()
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for (var ln in this.map_collision_layers ) {
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for (var ln in this.map_collision_layers ) {
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layer = this.map_collision_layers[ln];
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layer = this.map_collision_layers[ln];
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console.log("Colliding player with " + layer);
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this.physics.arcade.collide(player, layer);
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this.physics.arcade.collide(player, layer);
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}
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}
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