Add positional sounds from the tilemap

This commit is contained in:
2014-06-13 22:56:23 -07:00
parent f5d01be321
commit c58b449301

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@@ -113,6 +113,7 @@ SoundSprite.prototype.adjust_relative_to = function(spr) {
// for more realistic effect whe the player returns
this.sound.volume = 0.0;
}
return;
}
// The volume of any given sound is equal to the length of the