Add positional sounds from the tilemap
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@@ -113,6 +113,7 @@ SoundSprite.prototype.adjust_relative_to = function(spr) {
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// for more realistic effect whe the player returns
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// for more realistic effect whe the player returns
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this.sound.volume = 0.0;
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this.sound.volume = 0.0;
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}
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}
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return;
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}
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}
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// The volume of any given sound is equal to the length of the
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// The volume of any given sound is equal to the length of the
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