People keep chasing the guards even after touching the light - busted logic re: seeing the target
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@@ -355,7 +355,7 @@ var AISprite = function(game, x, y, key, frame) {
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}
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} else {
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if ( this.path_set(target, this.blocked(true), maxsteps, useNearestWalkable) == true ) {
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if ( (visual == false) || (this.canSeeSprite(target, false) == false )) {
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if ( (visual == true) && (this.canSeeSprite(target, false) == false )) {
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this.path_purge();
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this.path_tween_stop();
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} else {
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