Reporting townspeople should send the guard to the player's last known location
This commit is contained in:
@@ -409,7 +409,7 @@ var AISprite = function(game, x, y, key, frame) {
|
||||
var aiSprites = game.state.states.game.aiSprites;
|
||||
this.target = nearestInGroup(this, aiSprites, "townsfolk-guard");
|
||||
} else if ( hasState(this, STATE_RUNNINGTOLIGHT) == false ) {
|
||||
this.target.setAwarenessState(STATE_ALERTED);
|
||||
this.target.setAwarenessEffect(STATE_ALERTED);
|
||||
this.target.target = this.lastSawPlayerAt
|
||||
addState(this.target, STATE_RUNNINGTOREPORT);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user