More map work
This commit is contained in:
@@ -223,7 +223,7 @@
|
||||
"color_stop":"rgba(246, 152, 62, 0.0)",
|
||||
"fade":"0.15",
|
||||
"flicker":"true",
|
||||
"light_meter":"1.5",
|
||||
"light_meter":"0.75",
|
||||
"radius":"128"
|
||||
},
|
||||
"type":"Lights",
|
||||
@@ -242,7 +242,7 @@
|
||||
"color_stop":"rgba(246, 152, 62, 0.0)",
|
||||
"fade":"0.15",
|
||||
"flicker":"true",
|
||||
"light_meter":"1.5",
|
||||
"light_meter":"0.75",
|
||||
"radius":"128"
|
||||
},
|
||||
"type":"Lights",
|
||||
|
||||
@@ -1290,7 +1290,7 @@ GameState.prototype.update_player_lightmeter = function() {
|
||||
if ( line.length > light.rendered_radius)
|
||||
return;
|
||||
var length = line.length;
|
||||
var lv = ((Number(length) * light.light_meter) / Number(light.rendered_radius));
|
||||
var lv = light.light_meter - (Number(length) / Number(light.rendered_radius));
|
||||
if ( lv > lightValue ) {
|
||||
lightValue = lv;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user