Add positional sounds from the tilemap

This commit is contained in:
2014-06-13 23:49:26 -07:00
parent a7ba778959
commit d11f46a592

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@@ -135,7 +135,7 @@ SoundSprite.prototype.adjust_relative_to = function(spr) {
);
}
this.sound.volume = Math.min(1.0, Number(hyp_perfect / hyp));
this.sound.volume = Math.max(1.0, Number(hyp_perfect / hyp));
console.log([hyp_perfect, hyp, Number(hyp_perfect / hyp), this.sound.volume]);
}