Working on effect bubbles (visual indicators for awareness state changes)
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@@ -706,7 +706,7 @@ var AISprite = function(game, x, y, key, frame) {
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} else if ( state == STATE_CONCERNED ) {
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animkey = "concerned";
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} else if ( state == STATE_LOSTHIM ) {
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if ( this.sprite_group == "townsfolk_guard" ) {
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if ( this.sprite_group == "townsfolk-guard" ) {
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animkey = "angry";
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} else {
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animkey = "relieved";
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