Light meter
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@@ -1104,12 +1104,12 @@ GameState.prototype.update_player_lightmeter = function() {
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line = new Phaser.Line(player.x + 16, player.y + 16, light.x + 16, light.y + 16);
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if ( line.length > light.radius )
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return;
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var ll = line.length;
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var length = line.length;
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if ( light.flicker == true ) {
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// Because flickering lights are bigger than their radius
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ll = ll + 10;
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length = ll + 10;
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}
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var lv = light.light_meter - (Number(ll) / light.radius);
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var lv = light.light_meter - (Number(length) / Number(light.radius));
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if ( lv > lightValue ) {
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lightValue = lv;
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}
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