Light meter
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@@ -1101,10 +1101,10 @@ GameState.prototype.update = function()
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this.check_input();
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lightcheck = [
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this.shadowBuffer.getRGB(player.x, player.y),
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this.shadowBuffer.getRGB(player.x + 32, player.y),
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this.shadowBuffer.getRGB(player.x + 32, player.y + 32),
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this.shadowBuffer.getRGB(player.x, player.y + 32)
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this.shadowTexture.getRGB(player.x, player.y),
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this.shadowTexture.getRGB(player.x + 32, player.y),
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this.shadowTexture.getRGB(player.x + 32, player.y + 32),
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this.shadowTexture.getRGB(player.x, player.y + 32)
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];
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console.log(lightcheck);
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