Making AI able to 'see' the player

This commit is contained in:
2014-06-14 15:14:16 -07:00
parent b2fc1deb09
commit dcfe6c56f8

View File

@@ -655,7 +655,7 @@ var AISprite = function(game, x, y, key, frame) {
new Phaser.Line(spr.x + spr.body.width, spr.y + spr.body.height, new Phaser.Line(spr.x + spr.body.width, spr.y + spr.body.height,
spr.x, spr.y + spr.body.height), spr.x, spr.y + spr.body.height),
new Phaser.Line(spr.x, spr.y + spr.body.height, new Phaser.Line(spr.x, spr.y + spr.body.height,
spr.x, spr.y); spr.x, spr.y)
]; ];
var withinView = false; var withinView = false;
rectLines.forEach(function(sl) { rectLines.forEach(function(sl) {