Reworking the junkmap
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@@ -53,8 +53,6 @@ Light.prototype = Object.create(Phaser.Sprite.prototype);
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Light.prototype.constructor = Light;
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Light.prototype.update_new_values = function() {
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this.color_start = color_start;
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this.color_stop = color_stop;
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this.radius = parseInt(this.radius);
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this.fade = this.radius * parseNumber(this.fade);
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this.flicker = Boolean(this.flicker);
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