Reworking the junkmap

This commit is contained in:
2014-06-12 22:24:36 -07:00
parent 09dc2fcd1e
commit e1c3bfaf40

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@@ -849,7 +849,7 @@ GameState.prototype.create = function()
this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
// drop this lower to make the map darker
//this.shadowTextureColor = 'rgb(50, 50, 50)';
this.shadowTexturColor = 'rgb(255, 255, 255)';
this.shadowTextureColor = 'rgb(255, 255, 255)';
// Create an object that will use the bitmap as a texture
this.shadowSprite = game.add.image(0, 0, this.shadowTexture);