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moonlight-skulk/moonlight/src/Constants.js

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SCREEN_WIDTH = 640;
SCREEN_HEIGHT = 480;
SPEED_WALKING = 8;
SPEED_RUNNING = 14;
// Millisecond durations per tweens, per tile
TWEEN_DURATION_PERPIXEL_RUNNING = 6;
TWEEN_DURATION_PERPIXEL_WALKING = 12;
TWEEN_DURATION_PERTILE_RUNNING = TWEEN_DURATION_PERPIXEL_RUNNING * 32;
TWEEN_DURATION_PERTILE_WALKING = TWEEN_DURATION_PERPIXEL_WALKING * 32;
DAYLIGHT_TIMER_TOTALTIME = (9 * 60 * 60 * 1000);
DAYLIGHT_TIMER_REPEAT = 1000 / 20;
DAYLIGHT_TIMER_REPEATCOUNT = (DAYLIGHT_TIMER_TOTALTIME / DAYLIGHT_TIMER_REPEAT ) + 1;
STATE_NONE = 0;
STATE_UNAWARE = 1 << 1;
STATE_CONCERNED = 1 << 2;
STATE_ALERTED = 1 << 3;
STATE_LOSTHIM = 1 << 4;
STATE_RUNNING = 1 << 5;
STATE_FACE_LEFT = 1 << 6;
STATE_FACE_RIGHT = 1 << 7;
STATE_FACE_UP = 1 << 8;
STATE_FACE_DOWN = 1 << 9;
STATE_MOVING = 1 << 10;
STATE_RUNNINGTOLIGHT = 1 << 11;
STATE_RUNNINGTOREPORT = 1 << 12;
STATE_LOOKINGFORTARGET = 1 << 13;
STATES_AWARENESS = (STATE_UNAWARE | STATE_CONCERNED | STATE_ALERTED | STATE_LOSTHIM);
STATES_MOVEMENT = (STATE_MOVING | STATE_RUNNING);
STATES_FACE = (STATE_FACE_LEFT | STATE_FACE_RIGHT | STATE_FACE_DOWN | STATE_FACE_UP);
SPRITE_TOWNSFOLK_MALE = 1;
SPRITE_TOWNSFOLK_FEMALE = 2;
SPRITE_TOWNSFOLK_GUARD = 3;
SPRITE_TOWNSFOLK_MALE1 = 1;
SPRITE_TOWNSFOLK_MALE2 = 2;
SPRITE_TOWNSFOLK_MALE3 = 3;
SPRITE_TOWNSFOLK_MALE4 = 4;
SPRITE_TOWNSFOLK_FEMALE1 = 5;
SPRITE_TOWNSFOLK_FEMALE2 = 6;
SPRITE_TOWNSFOLK_FEMALE3 = 7;
SPRITE_TOWNSFOLK_FEMALE4 = 8;
SPRITE_TOWNSFOLK_GUARD1 = 9;
SPRITE_TOWNSFOLK_GUARD2 = 10;