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This repository has been archived on 2026-05-18. You can view files and clone it. You cannot open issues or pull requests or push a commit.
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b01e7bde8b43f09d2b2d1e8d2e155211376e1e62
moonlight-skulk/moonlight/js
History
Andrew Kesterson b01e7bde8b Stop chasing me if you can't see me at the end of your path
2014-06-17 23:22:34 -07:00
..
#phaser.js#
Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
2014-06-11 09:42:17 -07:00
lifted.js
Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
2014-06-11 09:42:17 -07:00
lifted.js~
Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
2014-06-11 09:42:17 -07:00
moonlight-skulk.js
Stop chasing me if you can't see me at the end of your path
2014-06-17 23:22:34 -07:00
moonlight-skulk.js~
Tilemap loading, player sprite, collisions
2014-06-10 00:06:31 -07:00
pathfinding-browser.min.js
Implemented basic A* pathfinding and player chasing. Still has bugs.
2014-06-16 23:29:45 -07:00
phaser.js
Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
2014-06-11 09:42:17 -07:00
phaser.min.js
Tilemap loading, player sprite, collisions
2014-06-10 00:06:31 -07:00
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