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0fc8b257146cd9fda63a3a9cfd1d2e96bbd0c591
Yo, it's a NES game! Sort of. It will get better. Compiles with Ophis (http://michaelcmartin.github.com/Ophis/), tests with fceux (http://www.fceux.com/web/home.html). Put them both in your path, type "make", "make test", have fun staring at the pretty (?) pictures. Milestone list: 1- (DONE) Boot a ROM that does nothing 2- (DONE) Single sprite visible on the screen 3- (DONE) Complete complex (multi-part) sprite visible on the screen 3.5 - (DONE) single background tile visible on the screen 4- Swap palette of sprite in response to gamepad 5- Move sprite on screen with no animation 6- Display a full tile map on the screen 7- Collide a sprite with the world map 8- Apply gravity to a sprite and have him stand on the "ground" 9- Jumping sprite in response to the gamepad 10- Scrolling tile map (moving camera) 11- (DONE) Add a second actor/sprite to the screen 11.5 Make all visible actors stand 12- Collide two actors with each other 13- Create actors on screen from map data (e.g. some data in RAM) 14- Change an actor's sprite based on its state 15- AI update functions for each actor type called once per frame 16- Play a sound effect based on a collision event 17- Loop background music 18- Tilemap transitions (e.g., end of level)
Description
A repository to hold my various explorations in 6502 ASM on the Nintendo Entertainment System
Languages
Assembly
98.3%
Makefile
1.7%