24 lines
951 B
Plaintext
24 lines
951 B
Plaintext
Yo, it's a NES game!
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Sort of. It will get better.
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Milestone list:
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1- (DONE) Boot a ROM that does nothing
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2- Single sprite and backgroud tile visible on the screen
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3- Complete complex (multi-part) sprite visible on the screen
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4- Swap palette of sprite in response to gamepad
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5- Move sprite on screen with no animation
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6- Display a full tile map on the screen
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7- Collide a sprite with the world map
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8- Apply gravity to a sprite and have him stand on the "ground"
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9- Jumping sprite in response to the gamepad
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10- Scrolling tile map (moving camera)
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11- Add a second actor/sprite to the screen and make it stand
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12- Collide two actors with each other
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13- Create actors on screen from map data (e.g. some data in RAM)
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14- Change an actor's sprite based on its state
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15- AI update functions for each actor type called once per frame
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16- Play a sound effect based on a collision event
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17- Loop background music
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18- Tilemap transitions (e.g., end of level) |