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c5be4abf628c879c075c0bd8aa26019b05ceb871
nesgame/defines.S
Andrew Kesterson c5be4abf62 Milestone 3 : Refined the CopyMarioToORAM routine and moved it inside of the NMI, now it works as designed. Also refactored the 'actor' data that drives the function; See sprMario, sprMario_x, sprMario_y. Now to draw a character all I need is this routine, and 3 arrays; one with tile indexes, and one each of x and y offsets for each of those tiles. Then I can draw the entire thing in the right way given an X,Y starting point.
2012-11-03 16:45:38 -04:00

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