399 lines
15 KiB
Ruby
399 lines
15 KiB
Ruby
# -*- coding: utf-8 -*-
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#==============================================================================
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# ** Window_Message
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#------------------------------------------------------------------------------
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# This message window is used to display text.
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#==============================================================================
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class Window_Message < Window_Base
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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super(0, 0, window_width, window_height)
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self.z = 200
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self.openness = 0
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create_all_windows
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create_back_bitmap
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create_back_sprite
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clear_instance_variables
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end
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#--------------------------------------------------------------------------
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# * Get Window Width
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#--------------------------------------------------------------------------
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def window_width
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Graphics.width
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end
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#--------------------------------------------------------------------------
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# * Get Window Height
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#--------------------------------------------------------------------------
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def window_height
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fitting_height(visible_line_number)
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end
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#--------------------------------------------------------------------------
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# * Clear Instance Variables
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#--------------------------------------------------------------------------
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def clear_instance_variables
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@fiber = nil # Fiber
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@background = 0 # Background type
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@position = 2 # Display position
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clear_flags
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end
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#--------------------------------------------------------------------------
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# * Clear Flag
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#--------------------------------------------------------------------------
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def clear_flags
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@show_fast = false # Fast forward flag
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@line_show_fast = false # Fast forward by line flag
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@pause_skip = false # Input standby omission flag
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end
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#--------------------------------------------------------------------------
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# * Get Number of Lines to Show
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#--------------------------------------------------------------------------
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def visible_line_number
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return 4
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end
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#--------------------------------------------------------------------------
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# * Free
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#--------------------------------------------------------------------------
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def dispose
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super
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dispose_all_windows
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dispose_back_bitmap
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dispose_back_sprite
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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super
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update_all_windows
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update_back_sprite
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update_fiber
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end
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#--------------------------------------------------------------------------
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# * Update Fiber
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#--------------------------------------------------------------------------
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def update_fiber
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if @fiber
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@fiber.resume
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elsif $game_message.busy? && !$game_message.scroll_mode
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@fiber = Fiber.new { fiber_main }
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@fiber.resume
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else
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$game_message.visible = false
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end
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end
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#--------------------------------------------------------------------------
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# * Create All Windows
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#--------------------------------------------------------------------------
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def create_all_windows
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@gold_window = Window_Gold.new
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@gold_window.x = Graphics.width - @gold_window.width
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@gold_window.y = 0
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@gold_window.openness = 0
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@choice_window = Window_ChoiceList.new(self)
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@number_window = Window_NumberInput.new(self)
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@item_window = Window_KeyItem.new(self)
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end
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#--------------------------------------------------------------------------
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# * Create Background Bitmap
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#--------------------------------------------------------------------------
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def create_back_bitmap
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@back_bitmap = Bitmap.new(width, height)
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rect1 = Rect.new(0, 0, width, 12)
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rect2 = Rect.new(0, 12, width, height - 24)
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rect3 = Rect.new(0, height - 12, width, 12)
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@back_bitmap.gradient_fill_rect(rect1, back_color2, back_color1, true)
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@back_bitmap.fill_rect(rect2, back_color1)
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@back_bitmap.gradient_fill_rect(rect3, back_color1, back_color2, true)
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end
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#--------------------------------------------------------------------------
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# * Get Background Color 1
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#--------------------------------------------------------------------------
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def back_color1
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Color.new(0, 0, 0, 160)
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end
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#--------------------------------------------------------------------------
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# * Get Background Color 2
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#--------------------------------------------------------------------------
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def back_color2
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Color.new(0, 0, 0, 0)
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end
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#--------------------------------------------------------------------------
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# * Create Background Sprite
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#--------------------------------------------------------------------------
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def create_back_sprite
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@back_sprite = Sprite.new
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@back_sprite.bitmap = @back_bitmap
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@back_sprite.visible = false
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@back_sprite.z = z - 1
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end
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#--------------------------------------------------------------------------
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# * Free All Windows
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#--------------------------------------------------------------------------
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def dispose_all_windows
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@gold_window.dispose
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@choice_window.dispose
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@number_window.dispose
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@item_window.dispose
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end
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#--------------------------------------------------------------------------
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# * Free Background Bitmap
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#--------------------------------------------------------------------------
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def dispose_back_bitmap
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@back_bitmap.dispose
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end
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#--------------------------------------------------------------------------
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# * Free Background Sprite
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#--------------------------------------------------------------------------
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def dispose_back_sprite
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@back_sprite.dispose
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end
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#--------------------------------------------------------------------------
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# * Update All Windows
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#--------------------------------------------------------------------------
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def update_all_windows
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@gold_window.update
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@choice_window.update
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@number_window.update
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@item_window.update
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end
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#--------------------------------------------------------------------------
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# * Update Background Sprite
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#--------------------------------------------------------------------------
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def update_back_sprite
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@back_sprite.visible = (@background == 1)
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@back_sprite.y = y
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@back_sprite.opacity = openness
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@back_sprite.update
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end
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#--------------------------------------------------------------------------
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# * Main Processing of Fiber
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#--------------------------------------------------------------------------
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def fiber_main
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$game_message.visible = true
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update_background
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update_placement
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loop do
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process_all_text if $game_message.has_text?
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process_input
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$game_message.clear
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@gold_window.close
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Fiber.yield
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break unless text_continue?
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end
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close_and_wait
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$game_message.visible = false
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@fiber = nil
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end
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#--------------------------------------------------------------------------
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# * Update Window Background
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#--------------------------------------------------------------------------
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def update_background
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@background = $game_message.background
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self.opacity = @background == 0 ? 255 : 0
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end
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#--------------------------------------------------------------------------
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# * Update Window Position
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#--------------------------------------------------------------------------
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def update_placement
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@position = $game_message.position
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self.y = @position * (Graphics.height - height) / 2
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@gold_window.y = y > 0 ? 0 : Graphics.height - @gold_window.height
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end
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#--------------------------------------------------------------------------
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# * Process All Text
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#--------------------------------------------------------------------------
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def process_all_text
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open_and_wait
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text = convert_escape_characters($game_message.all_text)
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pos = {}
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new_page(text, pos)
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process_character(text.slice!(0, 1), text, pos) until text.empty?
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end
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#--------------------------------------------------------------------------
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# * Input Processing
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#--------------------------------------------------------------------------
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def process_input
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if $game_message.choice?
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input_choice
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elsif $game_message.num_input?
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input_number
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elsif $game_message.item_choice?
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input_item
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else
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input_pause unless @pause_skip
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end
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end
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#--------------------------------------------------------------------------
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# * Open Window and Wait for It to Fully Open
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#--------------------------------------------------------------------------
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def open_and_wait
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open
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Fiber.yield until open?
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end
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#--------------------------------------------------------------------------
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# * Close Window and Wait for It to Fully Close
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#--------------------------------------------------------------------------
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def close_and_wait
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close
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Fiber.yield until all_close?
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end
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#--------------------------------------------------------------------------
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# * Determine if All Windows Are Fully Closed
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#--------------------------------------------------------------------------
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def all_close?
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close? && @choice_window.close? &&
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@number_window.close? && @item_window.close?
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end
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#--------------------------------------------------------------------------
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# * Determine Whether to Continue Displaying Text
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#--------------------------------------------------------------------------
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def text_continue?
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$game_message.has_text? && !settings_changed?
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end
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#--------------------------------------------------------------------------
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# * Determine if Background and Position Changed
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#--------------------------------------------------------------------------
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def settings_changed?
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@background != $game_message.background ||
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@position != $game_message.position
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end
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#--------------------------------------------------------------------------
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# * Wait
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#--------------------------------------------------------------------------
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def wait(duration)
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duration.times { Fiber.yield }
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end
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#--------------------------------------------------------------------------
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# * Update Fast Forward Flag
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#--------------------------------------------------------------------------
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def update_show_fast
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@show_fast = true if Input.trigger?(:C)
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end
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#--------------------------------------------------------------------------
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# * Wait After Output of One Character
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#--------------------------------------------------------------------------
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def wait_for_one_character
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update_show_fast
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Fiber.yield unless @show_fast || @line_show_fast
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end
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#--------------------------------------------------------------------------
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# * New Page
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#--------------------------------------------------------------------------
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def new_page(text, pos)
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contents.clear
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draw_face($game_message.face_name, $game_message.face_index, 0, 0)
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reset_font_settings
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pos[:x] = new_line_x
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pos[:y] = 0
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pos[:new_x] = new_line_x
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pos[:height] = calc_line_height(text)
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clear_flags
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end
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#--------------------------------------------------------------------------
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# * Get New Line Position
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#--------------------------------------------------------------------------
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def new_line_x
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$game_message.face_name.empty? ? 0 : 112
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end
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#--------------------------------------------------------------------------
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# * Normal Character Processing
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#--------------------------------------------------------------------------
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def process_normal_character(c, pos)
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super
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wait_for_one_character
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end
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#--------------------------------------------------------------------------
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# * New Line Character Processing
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#--------------------------------------------------------------------------
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def process_new_line(text, pos)
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@line_show_fast = false
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super
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if need_new_page?(text, pos)
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input_pause
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new_page(text, pos)
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end
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end
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#--------------------------------------------------------------------------
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# * Determine if New Page Is Needed
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#--------------------------------------------------------------------------
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def need_new_page?(text, pos)
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pos[:y] + pos[:height] > contents.height && !text.empty?
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end
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#--------------------------------------------------------------------------
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# * New Page Character Processing
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#--------------------------------------------------------------------------
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def process_new_page(text, pos)
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text.slice!(/^\n/)
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input_pause
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new_page(text, pos)
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end
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#--------------------------------------------------------------------------
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# * Icon Drawing Process by Control Characters
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#--------------------------------------------------------------------------
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def process_draw_icon(icon_index, pos)
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super
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wait_for_one_character
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end
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#--------------------------------------------------------------------------
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# * Control Character Processing
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# code : the core of the control character
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# e.g. "C" in the case of the control character \C[1].
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# text : character string buffer in drawing processing (destructive)
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# pos : draw position {:x, :y, :new_x, :height}
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#--------------------------------------------------------------------------
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def process_escape_character(code, text, pos)
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case code.upcase
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when '$'
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@gold_window.open
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when '.'
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wait(15)
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when '|'
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wait(60)
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when '!'
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input_pause
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when '>'
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@line_show_fast = true
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when '<'
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@line_show_fast = false
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when '^'
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@pause_skip = true
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else
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super
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end
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end
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#--------------------------------------------------------------------------
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# * Input Pause Processing
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#--------------------------------------------------------------------------
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def input_pause
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self.pause = true
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wait(10)
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Fiber.yield until Input.trigger?(:B) || Input.trigger?(:C)
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Input.update
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self.pause = false
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end
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#--------------------------------------------------------------------------
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# * Choice Input Processing
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#--------------------------------------------------------------------------
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def input_choice
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@choice_window.start
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Fiber.yield while @choice_window.active
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end
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#--------------------------------------------------------------------------
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# * Number Input Processing
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#--------------------------------------------------------------------------
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def input_number
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@number_window.start
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Fiber.yield while @number_window.active
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end
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#--------------------------------------------------------------------------
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# * Item Selection Processing
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#--------------------------------------------------------------------------
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def input_item
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@item_window.start
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Fiber.yield while @item_window.active
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end
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end
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