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rpgskeleton/YAML/Animations.yaml

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YAML

---
-
- !ruby/object:RPG::Animation
animation2_hue: 0
position: 1
name: Hit Physical
animation2_name: ''
frames:
- !ruby/object:RPG::Animation::Frame
cell_data: !ruby/object:Table
dim: 2
x: 1
y: 8
z: 1
data:
- 0000 0000 0018 0064 0000 0000 00ff 0001
cell_max: 1
- !ruby/object:RPG::Animation::Frame
cell_data: !ruby/object:Table
dim: 2
x: 1
y: 8
z: 1
data:
- 0001 0000 0018 0064 0000 0000 00ff 0001
cell_max: 1
- !ruby/object:RPG::Animation::Frame
cell_data: !ruby/object:Table
dim: 2
x: 2
y: 8
z: 1
data:
- 0002 0000
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- 0000 0000
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cell_max: 2
- !ruby/object:RPG::Animation::Frame
cell_data: !ruby/object:Table
dim: 2
x: 2
y: 8
z: 1
data:
- 0002 0001
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cell_max: 2
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cell_data: !ruby/object:Table
dim: 2
x: 2
y: 8
z: 1
data:
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cell_max: 2
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cell_data: !ruby/object:Table
dim: 2
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z: 1
data:
- 0002 0000
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cell_max: 2
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cell_data: !ruby/object:Table
dim: 2
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z: 1
data:
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cell_max: 2
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cell_data: !ruby/object:Table
dim: 2
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z: 1
data:
- 0002 0020 0008 0064 0000 0000 00ff 0001
cell_max: 1
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cell_data: !ruby/object:Table
dim: 2
x: 1
y: 8
z: 1
data:
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cell_max: 1
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cell_data: !ruby/object:Table
dim: 2
x: 1
y: 8
z: 1
data:
- 0002 0020 0008 0073 0000 0000 0064 0001
cell_max: 1
animation1_hue: 0
frame_max: 10
animation1_name: Attack1
timings:
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flash_duration: 1
se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 95}
flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 221.0}
frame: 0
flash_scope: 1
- !ruby/object:RPG::Animation::Timing
flash_duration: 1
se: !ruby/object:RPG::SE {name: Blow1, pitch: 100, volume: 100}
flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 221.0}
frame: 2
flash_scope: 1
- !ruby/object:RPG::Animation::Timing
flash_duration: 1
se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 100}
flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 221.0}
frame: 5
flash_scope: 1
id: 1
- !ruby/object:RPG::Animation
animation2_hue: 0
position: 1
name: Hit Fire
animation2_name: Attack2
frames:
- !ruby/object:RPG::Animation::Frame
cell_data: !ruby/object:Table
dim: 2
x: 1
y: 8
z: 1
data:
- 0000 0000 fff8 0064 0000 0000 00ff 0001
cell_max: 1
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cell_data: !ruby/object:Table
dim: 2
x: 1
y: 8
z: 1
data:
- 0001 0000 fff8 0064 0000 0000 00ff 0001
cell_max: 1
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cell_data: !ruby/object:Table
dim: 2
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z: 1
data:
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cell_data: !ruby/object:Table
dim: 2
x: 2
y: 8
z: 1
data:
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cell_max: 2
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cell_data: !ruby/object:Table
dim: 2
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y: 8
z: 1
data:
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cell_max: 2
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cell_data: !ruby/object:Table
dim: 2
x: 1
y: 8
z: 1
data:
- 0067 0000 fff8 00a0 0000 0000 00ff 0001
cell_max: 1
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cell_data: !ruby/object:Table
dim: 2
x: 1
y: 8
z: 1
data:
- 0068 0000 fff8 0096 0000 0000 00ff 0001
cell_max: 1
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cell_data: !ruby/object:Table
dim: 2
x: 1
y: 8
z: 1
data:
- 0069 0000 fff8 0096 0000 0000 00ff 0001
cell_max: 1
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cell_data: !ruby/object:Table
dim: 2
x: 1
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z: 1
data:
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cell_data: !ruby/object:Table
dim: 2
x: 1
y: 8
z: 1
data:
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cell_max: 1
animation1_hue: 0
frame_max: 10
animation1_name: Attack1
timings:
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flash_duration: 5
se: !ruby/object:RPG::SE {name: Fire1, pitch: 100, volume: 100}
flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}
frame: 0
flash_scope: 0
- !ruby/object:RPG::Animation::Timing
flash_duration: 3
se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 100}
flash_color: !ruby/object:Color {r: 255.0, g: 119.0, b: 102.0, a: 221.0}
frame: 0
flash_scope: 1
- !ruby/object:RPG::Animation::Timing
flash_duration: 5
se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80}
flash_color: !ruby/object:Color {r: 255.0, g: 136.0, b: 51.0, a: 153.0}
frame: 2
flash_scope: 2
id: 2
- !ruby/object:RPG::Animation
animation2_hue: 0
position: 1
name: Hit Ice
animation2_name: Attack3
frames:
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cell_data: !ruby/object:Table
dim: 2
x: 1
y: 8
z: 1
data:
- 0000 0000 fff8 0064 0000 0000 00ff 0001
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cell_data: !ruby/object:Table
dim: 2
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z: 1
data:
- 0001 0000 fff8 0064 0000 0000 00ff 0001
cell_max: 1
- !ruby/object:RPG::Animation::Frame
cell_data: !ruby/object:Table
dim: 2
x: 3
y: 8
z: 1
data:
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cell_max: 3
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cell_data: !ruby/object:Table
dim: 2
x: 3
y: 8
z: 1
data:
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cell_max: 3
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cell_data: !ruby/object:Table
dim: 2
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data:
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cell_data: !ruby/object:Table
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data:
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cell_data: !ruby/object:Table
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data:
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data:
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cell_data: !ruby/object:Table
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z: 1
data:
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cell_max: 1
animation1_hue: 0
frame_max: 11
animation1_name: Attack1
timings:
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flash_duration: 5
se: !ruby/object:RPG::SE {name: Ice4, pitch: 75, volume: 100}
flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}
frame: 0
flash_scope: 0
- !ruby/object:RPG::Animation::Timing
flash_duration: 3
se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 100}
flash_color: !ruby/object:Color {r: 119.0, g: 187.0, b: 255.0, a: 221.0}
frame: 0
flash_scope: 1
- !ruby/object:RPG::Animation::Timing
flash_duration: 5
se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80}
flash_color: !ruby/object:Color {r: 187.0, g: 221.0, b: 221.0, a: 153.0}
frame: 2
flash_scope: 2
id: 3
- !ruby/object:RPG::Animation
animation2_hue: 0
position: 1
name: Hit Thunder
animation2_name: Attack4
frames:
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cell_data: !ruby/object:Table
dim: 2
x: 1
y: 8
z: 1
data:
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cell_data: !ruby/object:Table
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data:
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cell_data: !ruby/object:Table
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data:
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cell_data: !ruby/object:Table
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data:
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cell_max: 2
animation1_hue: 0
frame_max: 10
animation1_name: Attack1
timings:
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flash_duration: 5
se: !ruby/object:RPG::SE {name: Thunder8, pitch: 80, volume: 100}
flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}
frame: 0
flash_scope: 0
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flash_duration: 3
se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 100}
flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 102.0, a: 221.0}
frame: 0
flash_scope: 1
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flash_duration: 5
se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80}
flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 119.0, a: 153.0}
frame: 2
flash_scope: 2
id: 4
- !ruby/object:RPG::Animation
animation2_hue: 0
position: 1
name: Hit Special 1
animation2_name: Attack5
frames:
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cell_data: !ruby/object:Table
dim: 2
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data:
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