391 lines
15 KiB
Ruby
391 lines
15 KiB
Ruby
# -*- coding: utf-8 -*-
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#==============================================================================
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# ** Spriteset_Battle
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#------------------------------------------------------------------------------
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# This class brings together battle screen sprites. It's used within the
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# Scene_Battle class.
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#==============================================================================
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class Spriteset_Battle
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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create_viewports
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create_battleback1
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create_battleback2
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create_enemies
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create_actors
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create_pictures
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create_timer
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update
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end
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#--------------------------------------------------------------------------
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# * Create Viewport
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#--------------------------------------------------------------------------
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def create_viewports
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@viewport1 = Viewport.new
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@viewport2 = Viewport.new
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@viewport3 = Viewport.new
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@viewport2.z = 50
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@viewport3.z = 100
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end
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#--------------------------------------------------------------------------
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# * Create Battle Background (Floor) Sprite
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#--------------------------------------------------------------------------
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def create_battleback1
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@back1_sprite = Sprite.new(@viewport1)
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@back1_sprite.bitmap = battleback1_bitmap
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@back1_sprite.z = 0
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center_sprite(@back1_sprite)
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end
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#--------------------------------------------------------------------------
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# * Create Battle Background (Wall) Sprite
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#--------------------------------------------------------------------------
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def create_battleback2
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@back2_sprite = Sprite.new(@viewport1)
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@back2_sprite.bitmap = battleback2_bitmap
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@back2_sprite.z = 1
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center_sprite(@back2_sprite)
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end
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#--------------------------------------------------------------------------
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# * Get Battle Background (Floor) Bitmap
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#--------------------------------------------------------------------------
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def battleback1_bitmap
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if battleback1_name
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Cache.battleback1(battleback1_name)
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else
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create_blurry_background_bitmap
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end
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end
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#--------------------------------------------------------------------------
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# * Get Battle Background (Wall) Bitmap
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#--------------------------------------------------------------------------
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def battleback2_bitmap
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if battleback2_name
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Cache.battleback2(battleback2_name)
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else
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Bitmap.new(1, 1)
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end
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end
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#--------------------------------------------------------------------------
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# * Create Battle Background Bitmap from Processed Map Screen
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#--------------------------------------------------------------------------
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def create_blurry_background_bitmap
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source = SceneManager.background_bitmap
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bitmap = Bitmap.new(640, 480)
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bitmap.stretch_blt(bitmap.rect, source, source.rect)
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bitmap.radial_blur(120, 16)
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bitmap
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Battle Background (Floor)
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#--------------------------------------------------------------------------
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def battleback1_name
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if $BTEST
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$data_system.battleback1_name
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elsif $game_map.battleback1_name
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$game_map.battleback1_name
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elsif $game_map.overworld?
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overworld_battleback1_name
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end
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Battle Background (Wall)
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#--------------------------------------------------------------------------
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def battleback2_name
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if $BTEST
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$data_system.battleback2_name
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elsif $game_map.battleback2_name
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$game_map.battleback2_name
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elsif $game_map.overworld?
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overworld_battleback2_name
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end
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Field Battle Background (Floor)
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#--------------------------------------------------------------------------
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def overworld_battleback1_name
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$game_player.vehicle ? ship_battleback1_name : normal_battleback1_name
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Field Battle Background (Wall)
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#--------------------------------------------------------------------------
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def overworld_battleback2_name
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$game_player.vehicle ? ship_battleback2_name : normal_battleback2_name
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Normal Battle Background (Floor)
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#--------------------------------------------------------------------------
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def normal_battleback1_name
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terrain_battleback1_name(autotile_type(1)) ||
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terrain_battleback1_name(autotile_type(0)) ||
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default_battleback1_name
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Normal Battle Background (Wall)
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#--------------------------------------------------------------------------
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def normal_battleback2_name
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terrain_battleback2_name(autotile_type(1)) ||
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terrain_battleback2_name(autotile_type(0)) ||
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default_battleback2_name
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Battle Background (Floor) Corresponding to Terrain
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#--------------------------------------------------------------------------
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def terrain_battleback1_name(type)
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case type
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when 24,25 # Wasteland
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"Wasteland"
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when 26,27 # Dirt field
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"DirtField"
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when 32,33 # Desert
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"Desert"
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when 34 # Rocks
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"Lava1"
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when 35 # Rocks (lava)
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"Lava2"
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when 40,41 # Snowfield
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"Snowfield"
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when 42 # Clouds
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"Clouds"
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when 4,5 # Poisonous swamp
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"PoisonSwamp"
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end
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Battle Background (Wall) Corresponding to Terrain
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#--------------------------------------------------------------------------
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def terrain_battleback2_name(type)
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case type
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when 20,21 # Forest
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"Forest1"
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when 22,30,38 # Low hill
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"Cliff"
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when 24,25,26,27 # Wasteland, dirt field
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"Wasteland"
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when 32,33 # Desert
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"Desert"
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when 34,35 # Rocks
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"Lava"
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when 40,41 # Snowfield
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"Snowfield"
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when 42 # Clouds
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"Clouds"
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when 4,5 # Poisonous swamp
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"PoisonSwamp"
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end
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Default Battle Background (Floor)
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#--------------------------------------------------------------------------
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def default_battleback1_name
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"Grassland"
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Default Battle Background (Wall)
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#--------------------------------------------------------------------------
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def default_battleback2_name
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"Grassland"
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Battle Background (Floor) When on Ship
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#--------------------------------------------------------------------------
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def ship_battleback1_name
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"Ship"
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Battle Background (Wall) When on Ship
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#--------------------------------------------------------------------------
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def ship_battleback2_name
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"Ship"
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end
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#--------------------------------------------------------------------------
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# * Get Type of Auto Tile at Player's Feet
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#--------------------------------------------------------------------------
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def autotile_type(z)
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$game_map.autotile_type($game_player.x, $game_player.y, z)
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end
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#--------------------------------------------------------------------------
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# * Move Sprite to Screen Center
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#--------------------------------------------------------------------------
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def center_sprite(sprite)
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sprite.ox = sprite.bitmap.width / 2
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sprite.oy = sprite.bitmap.height / 2
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sprite.x = Graphics.width / 2
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sprite.y = Graphics.height / 2
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end
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#--------------------------------------------------------------------------
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# * Create Enemy Sprite
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#--------------------------------------------------------------------------
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def create_enemies
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@enemy_sprites = $game_troop.members.reverse.collect do |enemy|
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Sprite_Battler.new(@viewport1, enemy)
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end
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end
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#--------------------------------------------------------------------------
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# * Create Actor Sprite
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# By default, the actor image is not displayed, but for convenience
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# a dummy sprite is created for treating enemies and allies the same.
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#--------------------------------------------------------------------------
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def create_actors
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@actor_sprites = Array.new(4) { Sprite_Battler.new(@viewport1) }
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end
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#--------------------------------------------------------------------------
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# * Create Picture Sprite
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# Create an empty array in the initial state and then add to it as
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# necessary.
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#--------------------------------------------------------------------------
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def create_pictures
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@picture_sprites = []
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end
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#--------------------------------------------------------------------------
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# * Create Timer Sprite
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#--------------------------------------------------------------------------
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def create_timer
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@timer_sprite = Sprite_Timer.new(@viewport2)
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end
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#--------------------------------------------------------------------------
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# * Free
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#--------------------------------------------------------------------------
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def dispose
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dispose_battleback1
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dispose_battleback2
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dispose_enemies
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dispose_actors
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dispose_pictures
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dispose_timer
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dispose_viewports
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end
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#--------------------------------------------------------------------------
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# * Free Battle Background (Floor) Sprite
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#--------------------------------------------------------------------------
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def dispose_battleback1
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@back1_sprite.bitmap.dispose
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@back1_sprite.dispose
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end
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#--------------------------------------------------------------------------
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# * Free Battle Background (Wall) Sprite
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#--------------------------------------------------------------------------
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def dispose_battleback2
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@back2_sprite.bitmap.dispose
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@back2_sprite.dispose
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end
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#--------------------------------------------------------------------------
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# * Free Enemy Sprite
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#--------------------------------------------------------------------------
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def dispose_enemies
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@enemy_sprites.each {|sprite| sprite.dispose }
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end
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#--------------------------------------------------------------------------
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# * Free Actor Sprite
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#--------------------------------------------------------------------------
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def dispose_actors
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@actor_sprites.each {|sprite| sprite.dispose }
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end
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#--------------------------------------------------------------------------
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# * Free Picture Sprite
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#--------------------------------------------------------------------------
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def dispose_pictures
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@picture_sprites.compact.each {|sprite| sprite.dispose }
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end
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#--------------------------------------------------------------------------
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# * Free Timer Sprite
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#--------------------------------------------------------------------------
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def dispose_timer
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@timer_sprite.dispose
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end
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#--------------------------------------------------------------------------
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# * Free Viewport
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#--------------------------------------------------------------------------
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def dispose_viewports
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@viewport1.dispose
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@viewport2.dispose
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@viewport3.dispose
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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update_battleback1
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update_battleback2
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update_enemies
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update_actors
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update_pictures
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update_timer
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update_viewports
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end
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#--------------------------------------------------------------------------
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# * Update Battle Background (Floor) Sprite
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#--------------------------------------------------------------------------
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def update_battleback1
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@back1_sprite.update
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end
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#--------------------------------------------------------------------------
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# * Update Battle Background (Wall) Sprite
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#--------------------------------------------------------------------------
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def update_battleback2
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@back2_sprite.update
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end
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#--------------------------------------------------------------------------
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# * Update Enemy Sprite
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#--------------------------------------------------------------------------
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def update_enemies
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@enemy_sprites.each {|sprite| sprite.update }
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end
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#--------------------------------------------------------------------------
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# * Update Actor Sprite
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#--------------------------------------------------------------------------
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def update_actors
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@actor_sprites.each_with_index do |sprite, i|
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sprite.battler = $game_party.members[i]
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sprite.update
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end
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end
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#--------------------------------------------------------------------------
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# *Update Picture Sprite
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#--------------------------------------------------------------------------
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def update_pictures
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$game_troop.screen.pictures.each do |pic|
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@picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport2, pic)
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@picture_sprites[pic.number].update
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end
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end
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#--------------------------------------------------------------------------
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# * Update Timer Sprite
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#--------------------------------------------------------------------------
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def update_timer
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@timer_sprite.update
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end
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#--------------------------------------------------------------------------
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# * Update Viewport
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#--------------------------------------------------------------------------
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def update_viewports
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@viewport1.tone.set($game_troop.screen.tone)
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@viewport1.ox = $game_troop.screen.shake
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@viewport2.color.set($game_troop.screen.flash_color)
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@viewport3.color.set(0, 0, 0, 255 - $game_troop.screen.brightness)
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@viewport1.update
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@viewport2.update
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@viewport3.update
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end
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#--------------------------------------------------------------------------
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# * Get Enemy and Actor Sprites
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#--------------------------------------------------------------------------
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def battler_sprites
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@enemy_sprites + @actor_sprites
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end
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#--------------------------------------------------------------------------
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# * Determine if Animation is Being Displayed
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#--------------------------------------------------------------------------
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def animation?
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battler_sprites.any? {|sprite| sprite.animation? }
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end
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#--------------------------------------------------------------------------
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# * Determine if Effect Is Executing
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#--------------------------------------------------------------------------
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def effect?
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battler_sprites.any? {|sprite| sprite.effect? }
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end
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end
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