55 lines
2.5 KiB
Markdown
55 lines
2.5 KiB
Markdown
rpgskeleton
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===========
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This is a skeleton project for use with RPG Maker VX Ace. It contains everything you need to get started on a collaborative RPG Maker VX Ace project.
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There is a basic empty skeleton RPG Maker VX Ace project, along with some scripts and makefiles that make it easy to pack/unpack RPG Maker datafiles to/from YAML and script files. This converts them between plaintext formats, which means they're now easy to version control/merge/share. (And it means that programmers can work on scripts without ever opening the editor **at all**, just repack and run Game.exe!)
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Dependencies
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============
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* gnu make
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* ruby
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* rvpacker (https://github.com/akesterson/rvpacker)
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* RPG Maker VX Ace
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For non-programmers
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===================
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For any project built off this skeleton, collaborating is easy:
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* Download and install the version control client that your developer tells you to
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* Check out the project from the URL they give you
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* Repack the project
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* If you are on Linux or OS X:
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* Double-click the 'unpack.sh' script in Finder, Gnome file manager, or run it in a terminal
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* If you are on Windows:
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* Double-click the 'unpack.bat' script in Explorer
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* Open the game project in RPG Maker and make whatever changes you want
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* Unpack the project before committing it up for everyone else
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* If you are on Linux or OS X:
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* Double-click the 'pack.sh' script in Finder, Gnome file manager, or run in a terminal
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* If you are on Windows:
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* Double-click the 'pack.bat' script in Explorer
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* Commit the project into version control
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Now your programmers and project managers will thank you.
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For programmers and others who care about diff/merge
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====================================================
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* Clone the project
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* Do whatever work you're going to do
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* edit yaml files in YAML/; these are all the game database files converted to plaintext YAML
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* edit scripts under ./Scripts - these are all the game scripts, ready for your IDE/editor of choice
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* Whatever else
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* Test your work in the game (or open it up in the editor)
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* make pack
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* do your testing
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* make unpack (convert it all back to text)
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* Commit your work
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The game skeleton has had all of the default ruby scripts yanked out. The scripts (100% stock) now live in ./Scripts/RPG/*rb. There is only one script loaded by the project proper (and which gets packed back into Data/), ./Scripts/entrypoint.rb. It doesn't do anything more than setup some load paths ( so 'require' works how we expect ), import the RPG module, and then call the main loop.
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If you want to modify entrypoint.rb, do it before the game loop starts.
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