124 lines
4.9 KiB
Ruby
124 lines
4.9 KiB
Ruby
# -*- coding: utf-8 -*-
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#==============================================================================
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# ** Game_System
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#------------------------------------------------------------------------------
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# This class handles system data. It saves the disable state of saving and
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# menus. Instances of this class are referenced by $game_system.
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#==============================================================================
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class Game_System
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_accessor :save_disabled # save forbidden
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attr_accessor :menu_disabled # menu forbidden
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attr_accessor :encounter_disabled # encounter forbidden
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attr_accessor :formation_disabled # formation change forbidden
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attr_accessor :battle_count # battle count
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attr_reader :save_count # save count
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attr_reader :version_id # game version ID
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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@save_disabled = false
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@menu_disabled = false
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@encounter_disabled = false
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@formation_disabled = false
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@battle_count = 0
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@save_count = 0
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@version_id = 0
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@window_tone = nil
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@battle_bgm = nil
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@battle_end_me = nil
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@saved_bgm = nil
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end
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#--------------------------------------------------------------------------
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# * Determine if Japanese Mode
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#--------------------------------------------------------------------------
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def japanese?
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$data_system.japanese
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end
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#--------------------------------------------------------------------------
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# * Get Window Color
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#--------------------------------------------------------------------------
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def window_tone
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@window_tone || $data_system.window_tone
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end
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#--------------------------------------------------------------------------
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# * Set Window Color
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#--------------------------------------------------------------------------
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def window_tone=(window_tone)
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@window_tone = window_tone
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end
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#--------------------------------------------------------------------------
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# * Get Battle BGM
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#--------------------------------------------------------------------------
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def battle_bgm
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@battle_bgm || $data_system.battle_bgm
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end
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#--------------------------------------------------------------------------
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# * Set Battle BGM
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#--------------------------------------------------------------------------
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def battle_bgm=(battle_bgm)
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@battle_bgm = battle_bgm
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end
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#--------------------------------------------------------------------------
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# * Get Battle End ME
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#--------------------------------------------------------------------------
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def battle_end_me
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@battle_end_me || $data_system.battle_end_me
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end
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#--------------------------------------------------------------------------
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# * Set Battle End ME
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#--------------------------------------------------------------------------
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def battle_end_me=(battle_end_me)
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@battle_end_me = battle_end_me
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end
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#--------------------------------------------------------------------------
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# * Pre-Save Processing
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#--------------------------------------------------------------------------
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def on_before_save
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@save_count += 1
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@version_id = $data_system.version_id
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@frames_on_save = Graphics.frame_count
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@bgm_on_save = RPG::BGM.last
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@bgs_on_save = RPG::BGS.last
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end
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#--------------------------------------------------------------------------
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# * Post-Load Processing
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#--------------------------------------------------------------------------
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def on_after_load
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Graphics.frame_count = @frames_on_save
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@bgm_on_save.play
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@bgs_on_save.play
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end
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#--------------------------------------------------------------------------
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# * Get Play Time in Seconds
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#--------------------------------------------------------------------------
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def playtime
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Graphics.frame_count / Graphics.frame_rate
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end
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#--------------------------------------------------------------------------
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# * Get Play Time in Character String
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#--------------------------------------------------------------------------
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def playtime_s
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hour = playtime / 60 / 60
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min = playtime / 60 % 60
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sec = playtime % 60
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sprintf("%02d:%02d:%02d", hour, min, sec)
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end
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#--------------------------------------------------------------------------
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# * Save BGM
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#--------------------------------------------------------------------------
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def save_bgm
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@saved_bgm = RPG::BGM.last
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end
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#--------------------------------------------------------------------------
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# * Resume BGM
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#--------------------------------------------------------------------------
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def replay_bgm
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@saved_bgm.replay if @saved_bgm
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end
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end
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