275 lines
10 KiB
Ruby
275 lines
10 KiB
Ruby
# -*- coding: utf-8 -*-
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#==============================================================================
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# ** Spriteset_Map
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#------------------------------------------------------------------------------
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# This class brings together map screen sprites, tilemaps, etc. It's used
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# within the Scene_Map class.
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#==============================================================================
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class Spriteset_Map
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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create_viewports
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create_tilemap
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create_parallax
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create_characters
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create_shadow
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create_weather
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create_pictures
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create_timer
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update
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end
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#--------------------------------------------------------------------------
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# * Create Viewport
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#--------------------------------------------------------------------------
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def create_viewports
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@viewport1 = Viewport.new
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@viewport2 = Viewport.new
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@viewport3 = Viewport.new
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@viewport2.z = 50
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@viewport3.z = 100
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end
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#--------------------------------------------------------------------------
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# * Create Tilemap
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#--------------------------------------------------------------------------
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def create_tilemap
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@tilemap = Tilemap.new(@viewport1)
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@tilemap.map_data = $game_map.data
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load_tileset
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end
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#--------------------------------------------------------------------------
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# * Load Tileset
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#--------------------------------------------------------------------------
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def load_tileset
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@tileset = $game_map.tileset
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@tileset.tileset_names.each_with_index do |name, i|
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@tilemap.bitmaps[i] = Cache.tileset(name)
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end
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@tilemap.flags = @tileset.flags
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end
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#--------------------------------------------------------------------------
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# * Create Parallax
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#--------------------------------------------------------------------------
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def create_parallax
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@parallax = Plane.new(@viewport1)
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@parallax.z = -100
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end
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#--------------------------------------------------------------------------
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# * Create Character Sprite
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#--------------------------------------------------------------------------
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def create_characters
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@character_sprites = []
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$game_map.events.values.each do |event|
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@character_sprites.push(Sprite_Character.new(@viewport1, event))
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end
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$game_map.vehicles.each do |vehicle|
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@character_sprites.push(Sprite_Character.new(@viewport1, vehicle))
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end
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$game_player.followers.reverse_each do |follower|
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@character_sprites.push(Sprite_Character.new(@viewport1, follower))
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end
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@character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
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@map_id = $game_map.map_id
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end
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#--------------------------------------------------------------------------
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# * Create Airship Shadow Sprite
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#--------------------------------------------------------------------------
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def create_shadow
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@shadow_sprite = Sprite.new(@viewport1)
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@shadow_sprite.bitmap = Cache.system("Shadow")
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@shadow_sprite.ox = @shadow_sprite.bitmap.width / 2
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@shadow_sprite.oy = @shadow_sprite.bitmap.height
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@shadow_sprite.z = 180
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end
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#--------------------------------------------------------------------------
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# * Create Weather
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#--------------------------------------------------------------------------
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def create_weather
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@weather = Spriteset_Weather.new(@viewport2)
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end
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#--------------------------------------------------------------------------
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# * Create Picture Sprite
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#--------------------------------------------------------------------------
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def create_pictures
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@picture_sprites = []
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end
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#--------------------------------------------------------------------------
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# * Create Timer Sprite
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#--------------------------------------------------------------------------
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def create_timer
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@timer_sprite = Sprite_Timer.new(@viewport2)
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end
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#--------------------------------------------------------------------------
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# * Free
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#--------------------------------------------------------------------------
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def dispose
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dispose_tilemap
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dispose_parallax
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dispose_characters
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dispose_shadow
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dispose_weather
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dispose_pictures
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dispose_timer
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dispose_viewports
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end
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#--------------------------------------------------------------------------
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# * Free Tilemap
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#--------------------------------------------------------------------------
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def dispose_tilemap
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@tilemap.dispose
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end
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#--------------------------------------------------------------------------
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# * Free Parallax
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#--------------------------------------------------------------------------
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def dispose_parallax
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@parallax.bitmap.dispose if @parallax.bitmap
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@parallax.dispose
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end
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#--------------------------------------------------------------------------
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# * Free Character Sprite
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#--------------------------------------------------------------------------
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def dispose_characters
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@character_sprites.each {|sprite| sprite.dispose }
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end
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#--------------------------------------------------------------------------
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# * Free Airship Shadow Sprite
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#--------------------------------------------------------------------------
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def dispose_shadow
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@shadow_sprite.dispose
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end
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#--------------------------------------------------------------------------
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# * Free Weather
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#--------------------------------------------------------------------------
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def dispose_weather
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@weather.dispose
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end
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#--------------------------------------------------------------------------
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# * Free Picture Sprite
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#--------------------------------------------------------------------------
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def dispose_pictures
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@picture_sprites.compact.each {|sprite| sprite.dispose }
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end
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#--------------------------------------------------------------------------
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# * Free Timer Sprite
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#--------------------------------------------------------------------------
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def dispose_timer
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@timer_sprite.dispose
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end
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#--------------------------------------------------------------------------
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# * Free Viewport
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#--------------------------------------------------------------------------
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def dispose_viewports
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@viewport1.dispose
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@viewport2.dispose
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@viewport3.dispose
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end
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#--------------------------------------------------------------------------
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# * Refresh Characters
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#--------------------------------------------------------------------------
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def refresh_characters
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dispose_characters
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create_characters
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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update_tileset
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update_tilemap
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update_parallax
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update_characters
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update_shadow
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update_weather
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update_pictures
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update_timer
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update_viewports
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end
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#--------------------------------------------------------------------------
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# * Update Tileset
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#--------------------------------------------------------------------------
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def update_tileset
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if @tileset != $game_map.tileset
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load_tileset
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refresh_characters
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end
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end
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#--------------------------------------------------------------------------
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# * Update Tilemap
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#--------------------------------------------------------------------------
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def update_tilemap
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@tilemap.map_data = $game_map.data
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@tilemap.ox = $game_map.display_x * 32
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@tilemap.oy = $game_map.display_y * 32
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@tilemap.update
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end
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#--------------------------------------------------------------------------
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# * Update Parallax
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#--------------------------------------------------------------------------
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def update_parallax
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if @parallax_name != $game_map.parallax_name
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@parallax_name = $game_map.parallax_name
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@parallax.bitmap.dispose if @parallax.bitmap
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@parallax.bitmap = Cache.parallax(@parallax_name)
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Graphics.frame_reset
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end
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@parallax.ox = $game_map.parallax_ox(@parallax.bitmap)
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@parallax.oy = $game_map.parallax_oy(@parallax.bitmap)
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end
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#--------------------------------------------------------------------------
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# * Update Character Sprite
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#--------------------------------------------------------------------------
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def update_characters
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refresh_characters if @map_id != $game_map.map_id
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@character_sprites.each {|sprite| sprite.update }
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end
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#--------------------------------------------------------------------------
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# * Update Airship Shadow Sprite
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#--------------------------------------------------------------------------
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def update_shadow
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airship = $game_map.airship
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@shadow_sprite.x = airship.screen_x
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@shadow_sprite.y = airship.screen_y + airship.altitude
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@shadow_sprite.opacity = airship.altitude * 8
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@shadow_sprite.update
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end
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#--------------------------------------------------------------------------
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# * Update Weather
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#--------------------------------------------------------------------------
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def update_weather
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@weather.type = $game_map.screen.weather_type
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@weather.power = $game_map.screen.weather_power
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@weather.ox = $game_map.display_x * 32
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@weather.oy = $game_map.display_y * 32
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@weather.update
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end
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#--------------------------------------------------------------------------
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# *Update Picture Sprite
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#--------------------------------------------------------------------------
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def update_pictures
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$game_map.screen.pictures.each do |pic|
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@picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport2, pic)
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@picture_sprites[pic.number].update
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end
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end
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#--------------------------------------------------------------------------
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# * Update Timer Sprite
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#--------------------------------------------------------------------------
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def update_timer
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@timer_sprite.update
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end
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#--------------------------------------------------------------------------
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# * Update Viewport
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#--------------------------------------------------------------------------
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def update_viewports
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@viewport1.tone.set($game_map.screen.tone)
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@viewport1.ox = $game_map.screen.shake
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@viewport2.color.set($game_map.screen.flash_color)
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@viewport3.color.set(0, 0, 0, 255 - $game_map.screen.brightness)
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@viewport1.update
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@viewport2.update
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@viewport3.update
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end
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end
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