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rpgskeleton/Scripts/RPG/Game_Picture.rb
2014-04-23 21:59:50 -07:00

163 lines
6.1 KiB
Ruby

# -*- coding: utf-8 -*-
#==============================================================================
# ** Game_Picture
#------------------------------------------------------------------------------
# This class handles pictures. It is created only when a picture of a specific
# number is required internally for the Game_Pictures class.
#==============================================================================
class Game_Picture
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_reader :number # picture index
attr_reader :name # filename
attr_reader :origin # starting point
attr_reader :x # x-coordinate
attr_reader :y # y-coordinate
attr_reader :zoom_x # x directional zoom rate
attr_reader :zoom_y # y directional zoom rate
attr_reader :opacity # opacity level
attr_reader :blend_type # blend method
attr_reader :tone # color tone
attr_reader :angle # rotation angle
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(number)
@number = number
init_basic
init_target
init_tone
init_rotate
end
#--------------------------------------------------------------------------
# * Initialize Basic Variable
#--------------------------------------------------------------------------
def init_basic
@name = ""
@origin = @x = @y = 0
@zoom_x = @zoom_y = 100.0
@opacity = 255.0
@blend_type = 1
end
#--------------------------------------------------------------------------
# * Initialize Movement Target
#--------------------------------------------------------------------------
def init_target
@target_x = @x
@target_y = @y
@target_zoom_x = @zoom_x
@target_zoom_y = @zoom_y
@target_opacity = @opacity
@duration = 0
end
#--------------------------------------------------------------------------
# * Initialize Color Tone
#--------------------------------------------------------------------------
def init_tone
@tone = Tone.new
@tone_target = Tone.new
@tone_duration = 0
end
#--------------------------------------------------------------------------
# * Initialize Rotation
#--------------------------------------------------------------------------
def init_rotate
@angle = 0
@rotate_speed = 0
end
#--------------------------------------------------------------------------
# * Show Picture
#--------------------------------------------------------------------------
def show(name, origin, x, y, zoom_x, zoom_y, opacity, blend_type)
@name = name
@origin = origin
@x = x.to_f
@y = y.to_f
@zoom_x = zoom_x.to_f
@zoom_y = zoom_y.to_f
@opacity = opacity.to_f
@blend_type = blend_type
init_target
init_tone
init_rotate
end
#--------------------------------------------------------------------------
# * Move Picture
#--------------------------------------------------------------------------
def move(origin, x, y, zoom_x, zoom_y, opacity, blend_type, duration)
@origin = origin
@target_x = x.to_f
@target_y = y.to_f
@target_zoom_x = zoom_x.to_f
@target_zoom_y = zoom_y.to_f
@target_opacity = opacity.to_f
@blend_type = blend_type
@duration = duration
end
#--------------------------------------------------------------------------
# * Change Rotation Speed
#--------------------------------------------------------------------------
def rotate(speed)
@rotate_speed = speed
end
#--------------------------------------------------------------------------
# * Start Changing Color Tone
#--------------------------------------------------------------------------
def start_tone_change(tone, duration)
@tone_target = tone.clone
@tone_duration = duration
@tone = @tone_target.clone if @tone_duration == 0
end
#--------------------------------------------------------------------------
# * Erase Picture
#--------------------------------------------------------------------------
def erase
@name = ""
@origin = 0
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
update_move
update_tone_change
update_rotate
end
#--------------------------------------------------------------------------
# * Update Picture Move
#--------------------------------------------------------------------------
def update_move
return if @duration == 0
d = @duration
@x = (@x * (d - 1) + @target_x) / d
@y = (@y * (d - 1) + @target_y) / d
@zoom_x = (@zoom_x * (d - 1) + @target_zoom_x) / d
@zoom_y = (@zoom_y * (d - 1) + @target_zoom_y) / d
@opacity = (@opacity * (d - 1) + @target_opacity) / d
@duration -= 1
end
#--------------------------------------------------------------------------
# * Update Color Tone Change
#--------------------------------------------------------------------------
def update_tone_change
return if @tone_duration == 0
d = @tone_duration
@tone.red = (@tone.red * (d - 1) + @tone_target.red) / d
@tone.green = (@tone.green * (d - 1) + @tone_target.green) / d
@tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d
@tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d
@tone_duration -= 1
end
#--------------------------------------------------------------------------
# * Update Rotation
#--------------------------------------------------------------------------
def update_rotate
return if @rotate_speed == 0
@angle += @rotate_speed / 2.0
@angle += 360 while @angle < 0
@angle %= 360
end
end