30 lines
681 B
C
30 lines
681 B
C
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#ifndef __GAMEDISPLAY_H__
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#define __GAMEDISPLAY_H__
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#include "Character.h"
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#include "HUD.h"
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class GameDisplay : public Display2D
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{
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protected:
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Player *player1;
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Player *player2;
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HUDDisplay *hud1;
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HUDDisplay *hud2;
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GameDisplay();
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public:
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static GameDisplay &NewSingleton() {
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static GameDisplay entity;
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return entity;
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}
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std::vector<Actor *> colliders;
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void update(int logicOnly = 0);
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SDL_Surface *nextFrame();
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void setHUDs(HUDDisplay *hud1, HUDDisplay *hud2);
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void setPlayers(Player *player1, Player *player2);
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void clampActor(Actor *actor);
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void runCollisions();
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};
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#endif // __GAMEDISPLAY_H__
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