andrew pushed to main at andrew/esp32-learning 2026-05-28 08:15:55 -04:00
9958e9a3b9 Change wording
andrew pushed to main at andrew/esp32-learning 2026-05-28 08:14:02 -04:00
6c0ba3dbe0 Add NPN buzzer projects
andrew pushed to main at andrew/esp32-learning 2026-05-28 08:04:41 -04:00
61913ae3cc Add README
andrew pushed to main at andrew/esp32-learning 2026-05-27 09:53:15 -04:00
1d1702c4ae Add fritzing file for flowing light with button
andrew pushed to main at andrew/esp32-learning 2026-05-27 09:11:32 -04:00
f01ba5e01a Add project files for flowing light with button
andrew created branch main in andrew/esp32-learning 2026-05-27 09:11:32 -04:00
andrew created repository andrew/esp32-learning 2026-05-27 09:11:01 -04:00
andrew pushed to main at andrew/akgl-test 2026-05-26 16:55:52 -04:00
fa0584f28f Update HUD for more info on player state, fiddle with properties and character settings for physics
andrew pushed to main at andrew/libakgl 2026-05-26 16:47:11 -04:00
941eeb2493 Got the physics system applying gravity and drag correctly. (Mostly? Seems like it? Seems good.)
andrew pushed to bugfix/physics at andrew/libakgl 2026-05-26 13:06:02 -04:00
andrew pushed to bugfix/physics at andrew/libakgl 2026-05-26 11:22:58 -04:00
andrew created branch bugfix/physics in andrew/libakgl 2026-05-26 11:22:58 -04:00
andrew pushed to main at andrew/akgl-test 2026-05-26 10:37:11 -04:00
ef48585135 modified assets for the new physics simulation engine, added velocity readouts to top left of HUD
andrew pushed to main at andrew/libakgl 2026-05-26 10:36:44 -04:00
314ce5e10d Physics simulation engine implemented, basic cases (null and 2d SideScroller) works
andrew pushed to main at andrew/akgl-test 2026-05-25 21:32:06 -04:00
cd602767db TODO
df4d532d82 Break out the game demo into multiple source and include files, add a bunch of missing assets, conform to the new subsystems interface from libakgl
Compare 2 commits »
andrew pushed to main at andrew/libakstdlib 2026-05-25 21:29:49 -04:00
b8ef8b0dd2 Added aksl_atof
andrew pushed to main at andrew/libakgl 2026-05-25 21:29:32 -04:00
d87c5d2c20 More rendering subsystem breakout, added a physics subsystem, everything now fires from akgl_game_update() for the user
andrew pushed to main at andrew/akgl-test 2026-05-24 22:03:17 -04:00
f7e61cf59b Transition to rendering backend layer
andrew pushed to main at andrew/libakgl 2026-05-24 22:01:20 -04:00
6314ad7f26 Start abstracting the rendering backend away to make it easier to switch to GPU rendering later
andrew pushed to main at andrew/akgl-test 2026-05-24 19:58:38 -04:00
17dea2546a Fix a method improperly returning akerr_ErrorContext * and add debug flags